One pipeline for writers, translators, and engines.
Integrations
Plays well with the tools you already ship with.
Engines
Plugins
VCS
Software
See it run.
Walkthrough of the desktop client — tables, live feed, engine sync, review. Placeholder copy; rewrite with real callouts once the video lands.
Placeholder reel · final walkthrough lands closer to GA.
Inside the app
What studios say
Trusted by teams who ship in many tongues.
Obviously placeholder testimonials. This project is too young to have reviews, but do not hesitate to contact us to make it happen!
"Hoot hoot, hoot hoooot!"
"Wherever you make an edit, be it in Poneglyph or in our Unity project, once the Sync engine is setup, everything is seamless! Breathtaking!"
"We ship in dozen languages every patch. It can speak french, it can speak english, even zerg and protoss!"
Built by someone who talked to writers.
Placeholder biography — short intro paragraph. Who I am, where I come from, why I started Poneglyph. Rewrite this later with the real story.
Placeholder paragraph — what I worked on before, the localization pain that motivated this tool, and what I'm trying to fix for studios.
Poneglyph is independent software, designed and built in French-speaking Canada (Québec) — bilingual by instinct, localization-first by design.
Stop herding spreadsheets.
Get your studio onto a live, audited, engine-ready string database.