Now in open beta — onboarding studios this quarter

One pipeline for writers, translators, and engines.

Poneglyph usage flow Writers send strings to Poneglyph, which routes them to translators and back, then pushes localized text to the game engine and on to the player. writes request translated synchronize ships 1 2 3 4 5 Writers

Drafts source-language strings.

👩 👨 🤖 👽 Poneglyph

One source of truth. Live database.

Translator / AI

Localizes strings in their own tools.

Engine

Compiles locales into the build.

$ Player happy

Reads in their preferred language.

Integrations

Plays well with the tools you already ship with.

Engines

Unity Unreal Godot Wwise
+

Plugins

Excel FinalDraft
+

VCS

Perforce Git

Software

See it run.

Walkthrough of the desktop client — tables, live feed, engine sync, review. Placeholder copy; rewrite with real callouts once the video lands.

Walkthrough · 4:32
0:42
4:32

Placeholder reel · final walkthrough lands closer to GA.

Inside the app

Translation table view
Translation table view
Live feed presence
Live feed presence
Engine sync panel
Engine sync panel
Review module
Review module

What studios say

Trusted by teams who ship in many tongues.

Obviously placeholder testimonials. This project is too young to have reviews, but do not hesitate to contact us to make it happen!

"Hoot hoot, hoot hoooot!"

B
Biblo
Chief Librarian · Elbaf Studio

"Wherever you make an edit, be it in Poneglyph or in our Unity project, once the Sync engine is setup, everything is seamless! Breathtaking!"

PO
Professor Oak
Director of research · Polkamon

"We ship in dozen languages every patch. It can speak french, it can speak english, even zerg and protoss!"

SD
Samir Duran
Producer · Terran Studio
P
🇫🇷🇨🇦 Built by a french in Québec, Canada

Built by someone who talked to writers.

Placeholder biography — short intro paragraph. Who I am, where I come from, why I started Poneglyph. Rewrite this later with the real story.

Placeholder paragraph — what I worked on before, the localization pain that motivated this tool, and what I'm trying to fix for studios.

Poneglyph is independent software, designed and built in French-speaking Canada (Québec) — bilingual by instinct, localization-first by design.

Stop herding spreadsheets.

Get your studio onto a live, audited, engine-ready string database.

or join us on Discord